Wednesday, July 13, 2011

Big in Japan, part 3

Continuing their 2011 tour of Japanese doujin events, our translation team got a spot for attending Comitia 97 on 21st August at Tokyo Big Sight, just a week after Comiket 80. Exciting! If you are around Tokyo in mid-August, make sure to visit at least one of these events and say hello.

Speaking of the summer doujin events, we've been working on a new book:



夏の欠片, or Fragments of Summer, is a full-colour Katawa Shoujo illustration book with works from the 4LS staff and several prominent fan artists. You will be able to obtain it at either Comiket 80 or Comitia 97, along with the Act 1 hardcopy and KS Player's Guide book.

- Aura


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Monday, June 13, 2011

Hanako's Art Complete (Update: Also Rin's)

All of Hanako's art assets are now complete. Congratulations to all the artists who've helped in this, especially to Weee who is Hanako's path artist.


Edit: Whoops! Forgot about another piece of news that didn't get announced when it was done... 

Rin's art is also complete.

Congratulations to Kamifish, and the other artists who have helped with Rin's path.


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Friday, June 3, 2011

Katawa Shoujo in Comiket

Our Japanese translation team was accepted for circle participation in Summer Comiket this year, you can meet them on Saturday August 13th at Tokyo Big Sight, in table Y01b of East Hall 2 . Stay tuned for more details, but naturally they'll at the very least have the Act 1 hard copy and Player's Guide set for sale, as in Comitia96. Congratulations for making the cut which is no small feat these days, and hope you'll have a great time!

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Saturday, May 7, 2011

After Comitia

So, Comitia 96 was today and as per the previous blog post, the Japanese translation team attended. Here's a translation of their post on their own blog:

We were at COMITIA!

This is the report blog post for attending Comitia 96 on May 5. Two from the Japanese TL team (hir and a-park) sat at the desk. It was amazing to see the work of over 1-2 years have actually materialized into actual CD. Being able to hold it in your hand makes it feel very special. Unexpectedly many people came by to pick up the booklet and Act 1 CD. That was very encouraging for us. Even some Comitia staff members purchased a copy. I guess KS is better known than we initially thought.

Box full of CDs (that's 100 copies per box)

This is how the desk looked like. We put some thoughts into making the display more attractive.

We aired the "SPIN" trailer on my laptop PC. The event goes on for about 5 hours so the battery wouldn't last... We used a-park's PC afterwards.


We tried to post live report on the blog from the venue but some trouble with the network connection prevented us from this. Bummer. There weren't many copies left over so we'll likely sell them out in the next summer Comiket. We may be able to think of other distribution methods after that. We don't have any further doujin plans as of yet, but it would be really cool if KS picks up some momentum in the Japanese doujin market.


We'll keep you updated on our activities so please stay tuned...

- hir


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Tuesday, April 19, 2011

Katawa Shoujo in Comitia 96

On 5th of May, the Katawa Shoujo Japanese translation team will attend Comitia96 doujin event at Tokyo Big Sight, at table た12a. Their offerings for the day are:


1. Katawa Shoujo Act 1

A pressed CD of Katawa Shoujo Act1, including v4 installers for Windows, OS X and Linux. The disk is packaged in a DVD case along with a reversible jacket that has Japanese texts on top side and English ones on the reverse side.


2. Player's guide for Katawa Shoujo

From the beginning of the project and the foundation of Four Leaf Studios to the release of Act 1 and its Japanese translation, this doujinshi book will guide you through the brief history of Katawa Shoujo to date. In addition, the book features foreword by Aura, and illustrations of each of the heroines in the game, some drawn by the staff artists of Four Leaf Studios.

Greyscale with coloured covers, 20 pages, B5 size. The book and CD together will cost 500 yen.

"This venture is a promotion attempt in Japan by our team to utilize the time while we wait for the release of full version. The content may be too obvious for the folks eagerly following the dev blog. Please consider them as more of a memorabilia or fan item. Of course this would be a good starting point for anyone who comes across KS for the first time. If by any chance you're around in Tokyo then please drop by.

We've applied to Summer Comiket as well. If we're lucky we'll get a seat there. Will post updates on other progress.

We're kind of hoping to see some more KS doujin actions in Japan following our trail...we'll see about that on the way."


4LS is of course super excited about this as well, we hope the translation team will have a great deal of fun at the event and keep our fingers crossed for them to make the Comiket cutoff.

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Saturday, April 16, 2011

Katawa Shoujo Act 1 v5 released!


Have we ever mentioned how awesome the KS translation teams are?

Katawa Shoujo Act 1 v5 adds three new translations: Russian (courtesy of Honyaku-Subs), German and Hungarian. This brings the translation project success rate to a fairly respectable figure, and Act 1 to 9 different localizations of 8 different languages. That is pretty amazing.

The only additions to V5 are the three new localizations, so the release is not recommended to those who have played a previous version and can't speak one of the new languages. There are some typo and error fixes in the English and other language scripts, but they are not major. See the changelog for the full list over all versions. We hope everyone enjoys this release and warmly congratulate the three translation teams for their completed projects.

Download Act 1 v5 from one of these links:

DDL:
Torrent:

Like before this release supersedes the previous ones, so any help seeding the new torrents is appreciated. Also, big thanks goes to Davis for hosting help.

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Sunday, April 10, 2011

Words of Gods


People love canon. At least people invested enough in a work to argue about it on the Internet do; and sure enough, there's nothing better than to add to the content that is indisputably canon since it is source material, because if there's something better than a good thing, it's MORE of a good thing, and if this additional material is not canon it did not "really happen" and as such is sadly useless... right? Personally I happen to disagree (if you couldn't tell already), but this blog post is not about that.

More to the point, this thread on our forums, and especially my snarky impulse reply within, got me thinking - why does "Word of God" matter so much to people? Sure, I wasn't being nice*, but what does "we've (...) been known to troll, lie, change our mind, and make stuff up on the spot" actually mean?

1. Trolling

The ability to play with the fanbase's expectation is one of the perks of what we do. In all honesty we think that the product will include everything it needs to, and any additional information will have to be taken with a grain of salt. As a side note, trolling is not effective if you're ALWAYS trolling or even just too often. So we try to not overdo it.

2. Lying

Now that's just mean, but I know I've done it before to protect actual information or just out of spite in response inane questions. In the end it mostly comes down to point #1 anyway.

3. Changing of mind

This does happen a lot, hopefully not so much in content that is actually already out (and as such has the "highest canonicity" if you care about such a thing). We don't intend to change Act 1 in any meaningful way, but we will if we think we have to. And in the unreleased part, well... I'll just say I'd be more than happy if we changed our mind less often. Thankfully it does not seem to happen as frequently as it used to at this point.

4. Making stuff up on the spot

If I get asked a question, or even if it just strikes me by accident, I may make a statement about some thing that is not relevant to the story at all. This will, for all intents and purposes, be "canon" until someone else on the dev team cares enough to contradict it; but does that matter? In fact, if it mattered, would it not be in the game narrative in the first place?


So to summarize, I see two big problems in here, apart from the (in my opinion, overblown) obsession with canonicity people have in general:

• It's not like Katawa Shoujo is an exercise in world building like other franchises. We don't really care whether there is a bigger universe outside the story we tell; if we did, we would surely have made said world more interesting. This is not Star Trek, or Lord of the Rings, or even Fate/stay night, it's just a little story. We do care about canon as far as consistency within the work is concerned, but not a lot beyond that.

• It's not like the story this supposed world is built around even exists in any meaningful capacity yet, so everything we say is subject to change.

For example,  I have said before that Richter Bromont's depiction of the Yamaku principal as a Luchador wrestler is actually true. I know that there is nothing to contradict it in the game at this point (because he does not appear, and nor is mentioned in enough detail to make the call), so I'm not even outright lying. I just think it's funny, but does this make it "canon", an in-universe "truth"? I guess so, but I'm also aware that if we actually did decide to show him, he'd be something less... random. In fact, the principal did appear in an early draft, and in there she was a woman. Maybe THAT is more canonical than my offhand remark? But it's not in the game anymore either. The fact of the matter is that there is no objective reality beyond what is shown in fiction, and even for that you have to trust the writer. Seems obvious, but I've read Umineko no Naku Koro ni recently, and I've seen that fans of Umineko have a real problem realizing that even a universe designed at least with some degree of worldbuilding in mind is still made up and does not necessarily have to make sense in the way reality has to**. Whether that still constitutes good writing is up to the reader, of course. And even if something is not stated to be one way or the other, "undefined" can be perfectly canon. See the ending of Inception, and how a part of the audience refused to accept that as well.

Then there is the matter of fanon; Touhou is a franchise that is mostly fanon, and if enough people believe something is canon in that one, that definitely makes it "true" eventually. Fandom can take matters into their own hands, and if that is more enjoyable than the core narrative, who would argue against it? So, I will not condemn people pulling together various remarks and trying to build a bigger universe if they consider it fun; it's just we ourselves don't care enough to keep track of it because keeping track of actual core material is already stretching it. I am of the opinion that everything that matters is/will be in the game, and would take a small cheap laugh of the moment over building a greater universe than we need - It's not like we're forced to have sequel or spinoff hooks like a lot of commercial franchises. If we're lucky, all of these side ideas might in fact combine to one emergent fictional universe. But don't bet on it.

—delta

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* I find it slightly absurd to call writers "gods", yes I know it's a tvtropesism, but that doesn't make it any better, can't get into any decent discussion without tvtropes and their CamelCase puns infesting every single one these days, don't care if it was around before but tvtropes codified it into a nuisance, get off my lawn, I mad, etc.
** In fact, now that I think about it, Umineko made "trolling, lying, changes of mind and making stuff up on the spot" a core part of the narrative, and people seemed to actually like it specifically for that - I kind of did, to be honest. Not much else, but that's beyond the scope of a simple blog post.