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Please use them however you wish.
Story
The game takes place in Sydney, Australia. A school is founded in the early 1990's with the sole purpose of being multi-cultural. With the current time being early 2005, the school has grown from its humble roots, and has expanded in almost every way. Rather than being students in an exchange student program, people from around the world who truly wish to learn the English language, other cultures and the like go to this school to learn everything they could ever want to learn. The game takes place inside the high school division of the school, focusing on the relationships of the various girls in the story. Yes, girls. Apparently, despite the school not being gender-centric, it has an overflowing amount of female students; due to the various advantages to women the school has to offer. Be advised that even despite the game being lesbian-centric (or yuri, as the Japanese call it), there are indeed normal male-to-female relationships available in this game, despite few. Due to the humongous amount of characters in the main cast, you can enjoy the game and its various stories.Gameplay
The game will start with you choosing which branch (out of three total story branches) that you want to play through. Each branch has its own set of characters, despite everyone being in the same school/location/area. Each branch will also have its own style of gameplay, varying from the standard POV (point of view) to styles never been used much, or even not at all yet. The game will still retain its "choose your adventure" style, like with every visual novel made, to stay true to our roots, and to provide choices for the player in order to get the girl he/she so desires. Due to the immense amount of characters, this was the only way to do so, to make sure that the theme of variation is still contained in the game itself. Think "a Negima visual novel, but without Negi" or something among those lines, and there's your description for the game.
Summary
This will probably be the first OELVN to utilize an immense amount of characters and storylines, unless someone is already working on one. With all sorts of craziness being packed into this game, and the humongous amount of work going to be put into it (I pity the artist, unless he gets a lot of help), this will be a game to wait for. And yes, it's a free game.It’s almost three am, and my laptop is starting to burn my legs.
Just what the hell am I doing?
Oh yeah, that’s right. I’m writing for a VN.
I flick across to the VN’s staff, and then public IRC channels.
[2:44am] <@Losstarot> Happy anniversary!
[2:44am] <~cpl_crud> you're shitting me
And this is how we celebrated the anniversary of our VN, Katawa Shoujo.
It’s now been one full year since that fateful sticky on /a/. A sticky that lasted almost a week, and attracted as much attention as a strobe light in an epileptic ward.
No, I don’t get that last comparison either.
The game then spent about three months gestating on a free invision forum, fuelled by the ideas and aspirations of /a/. Names, backgrounds and personalities were discussed, voted upon, challenged, and discussed again. The setting of the game changed every minute or so, and vast rifts broke out amongst the supporters.
Whilst some progress was made, the numbers slowly dwindled, and it was quite obvious to all that the project was, for all intents and purposes, dead.
It became apparent that the current way of doing things wasn’t working. In an extreme act of self-sacrifice, the “core team” (as it was known then) committed suicide, and left TcDohl and myself in charge.
We have seen very little of them since.
The “new” forums brought with them new hope. There was a plan, there were motivated people, and there weren’t any spambots.
Still, progress was slow. People disappeared. The motivation to actually do something didn’t really translate into action. But, like a freight train, the project started to gather momentum, and has been rolling on ever since.
That isn’t to say that we haven’t hit a few bumps on the way. We’ve lost a number of artists and writers, but each and every time, we’ve powered on.
There’s been internal fights. We’ve had to sack people. People have stepped down from their positions or been hit by trucks.
I think we have accomplished something good.
As of the last report, the game stands at a little over 130,000 words of gameplay, and most of the paths are only about a third of the way through their scenarios, if that. I’m not sure of the actual record, but I do believe that we are rapidly approaching the title of “largest OELVN ever.”
For a project that the vast majority of people think is finished, I think that’s pretty impressive.
Anyway, this is valuable writing time that I’m wasting here, and I know that my editor, Losstarot, eagerly awaits something else of mine to polish from turd to gold.
So, to all of the staff of the project; those that have put up with me any my absenteeism, moodiness and “out of left field” calls, you have my heartfelt thanks. Looking at the internal alphas gives me this strange rush of blood. Not an erection. I thought I should clear that up.
To all of the fans, thanks for your patience. I know that I’ve kept you all in the dark since that original Act 1 demo release, but please, realise that this is so we can make you the best game possible.
We’re still picking up speed. We’re still hitting bumps. But, even if I have to learn to draw and code and play music and edit myself, I’m not going to stop until we finish this damned thing.
Unless, of course, I get hit by a truck.
Happy anniversary!
Cam "Cpl Crud" O'Neill
Producer
4LS Katawa Shoujo Project