Having ventured through various depths of the sick, depraved amateur video game making crowd on the internet, I've come to realize something. Now, one might assume that it is a good event when he puts out the final product of a days or weeks, or months labor. This is total bullshit.
Having written soundtracks for several visual novels (very, very few of which I enjoyed), it astonishes me that I ever allowed myself to release those tunes which have been haunting me for months, and even years. Only on looking back to I realize the great flaws of my work; the cause of this is spending an amount of time writing something out from start to finish, believing that the end was the end, when in reality it was just the beginning of a long phase of kicking myself in the ass.
When writing any sort of story, music or drawing any picture, it is important to realize that it is not only your initial perception of your art that matters, but the opinions of others, as well. Before releasing anything, one must pass it off to several others and edit it according to their respective opinions, combining them with your own outlook on it. After that is put together, you must edit it even more, tempering it into the most solid, unbreakable alloy within your abilities.
This process can take a while. Depending on the volume of work your putting out, it could take months, years, or so long that you no longer give a shit and pass it off to someone else. But in the end, it must be done, and this is where I, and many of my contemporaries, failed.
This is not the case with Katawa Shoujo. This game appears to be taking an incredibly long time, putting out very little active content and etc., but in reality it is being taken at that careful, calculated pace that few others have the balls to work at. I left the project in the beginning of this year, and things that appeared to have been done then are still, months later, being fervently edited and discussed. Not to mention, the testing stage for the demo alone: the first act itself was subject to several edits, and entire rewrites, before going through another few months of extensive editing, by a team specifically assigned to this task. I find this quite admirable; it gives me the utmost confidence that KS will be a universally enjoyable game of the ballinest degree, and it should for you, too.
Unless you're a dick. Now, I'm going to go finish watching The Debt Collector.