Hey all.
It's been a while since the last status update, so it's time for the first post-act-1 report.
Overall:
The release of Act 1 saw a lot of things happening in a very short amount of time, which disrupted devlopment for a good few weeks as we all came to terms with what we'd wrought. Every developer took different things from this period of time, but the most resounding was surprise at just how popular our Little VN That Could ended up being. However, this also brought with it a number of new things to learn such as forum moderation, dealing with a deluge of help offers ranging from translation to writing to art, and how to manage an exponentially growing IRC population. The experience though, in the end, has been a big morale boost. Now that we're getting back into the thick of work, the feedback we've recieved as been very helpful and at times surprisingly insightful.
Writing:
All paths have their first drafts complete, and writers are now refining their paths through the second draft. Feedback of the paths is given by all developers, especially the other writers and the path's respective artists, with each draft recieving a different level of rewriting and editing. Scenario is first and foremost what is scrutinised between drafts, with characterisation and overall writing style also being under strong consideration.
Art:
As with the writing, art is also once again starting up after the Act 1 release. Sprites and CGs are being worked on, with good progress being made. Every side character has a sprite set now, with Meiko's set having recently been completed.
Other:
- "When's the game coming out?"
"When it's done" is the stock answer. However, please do not expect it this week or this month; it is still a long way off.
- "Fandisc/expansion/sequel where?"
Woah there, we haven't even finished the game yet. None of us have much idea of what we'll do after Katawa Shoujo is finished, and are paying little heed to the answer of that question until we finish this game first.
Finally, as blog posts without pictures are boring, here's an in-game screenshot of Hideaki.
- Suriko
Thursday, June 18, 2009
Wednesday, June 3, 2009
200K Blog Hits
In a startlingly short amount of time, we've gone from 100,000 hits on the blog before the demo release to 200,000. Thank you to everyone who's contributed, played, or even just taken an interest in Katawa Shoujo. In celebration, a picture of Akira Satou from Raide.
I HAVE THIS REALLY GOOD IDEA FOR A CG!
"Listen up guys! I have this great idea!"
"Go on."
"You know how in anime when there is an epic moment of clashing wills, they always put some fierce animals in the background? Like tigers and dragons."
"It symbolizes their killing intent and ferocity, and their personalities. The clever guy is always the dragon, and the rough one is the tiger. The retard sidekick is the monkey."
"Go on."
"Yeah, so I thought, since we have a moment like that in Act 1, with Shizu and Lils fighting, we should do that too."
"So we'd put a tiger in the background? Are you sure?"
"Yeah, except we should put some animals that are appropriate in context. You know, something that would fit the girls better."
"Oh, okay. So what animals would symbolize Shizune and Lilly?"
Sometimes ideas just don't work out the way you think they would. The idea was funny and the picture is really cool, but it just didn't work out.
"Go on."
"You know how in anime when there is an epic moment of clashing wills, they always put some fierce animals in the background? Like tigers and dragons."
"It symbolizes their killing intent and ferocity, and their personalities. The clever guy is always the dragon, and the rough one is the tiger. The retard sidekick is the monkey."
"Go on."
"Yeah, so I thought, since we have a moment like that in Act 1, with Shizu and Lils fighting, we should do that too."
"So we'd put a tiger in the background? Are you sure?"
"Yeah, except we should put some animals that are appropriate in context. You know, something that would fit the girls better."
"Oh, okay. So what animals would symbolize Shizune and Lilly?"
Sometimes ideas just don't work out the way you think they would. The idea was funny and the picture is really cool, but it just didn't work out.